New exciting mission for the Saber Rider Game. This is the first mission to include the vehicle-mode. Thank you very much again to Henk Nieborg for the great pixel work!
Today I want to show some early WIP footage of the first part of mission 1. Beware! This level and material is still being worked on and highly WIP! There is content missing or not finsihed (the beep sound for example XD) and some features are not finished aswell. The music currentely used is from […]
Landing area in the desert. First Mission.
This is our character editor for our game. With that tool we are able to modify all the attributes of our characters in the game.
This picture shows the evolution of the background GFX in our game. It shows also why several hard decision had to be made during the Kickstarter and earlier during production. The first picture shows one of the reference pictures we are using from the TV show. The second picture shows the not planned flash like […]
This is our Level Editor to build levels for the Saber Rider Game. It is possible to make changes in a level during the game plays. Because we don’t use a common engine like Unity, we had to code also the editor from scratch. When we started the Kickstarter, this was not planned because Dreamcast […]
This is what we are using to build a level. It is the playfield content for the first mission. We are working with a 16×16 pixel grid. In the first mission you have to investigate Outrider activities in New Dakota, a small Town in the New Frontier with a Silver Mine nearby. Off course the […]
Today we perfecting the Parallax system for our game. This runs on a regular Sega Dreamcast in 240p. Up to 10 layers are possible.
A little Saber Rider pixel art today.
Saber Rider and the Star Sheriffs video game. Mission 1 part 2 – Mine / Colt on the way to the secret Outrider base to rescue some human slaves. All the nice background graphics are made by Mr. Henk Nieborg who also worked on games like Contra 4.