This is our Level Editor to build levels for the Saber Rider Game. It is possible to make changes in a level during the game plays. Because we don’t use a common engine like Unity, we had to code also the editor from scratch. When we started the Kickstarter, this was not planned because Dreamcast […]
This is what we are using to build a level. It is the playfield content for the first mission. We are working with a 16×16 pixel grid. In the first mission you have to investigate Outrider activities in New Dakota, a small Town in the New Frontier with a Silver Mine nearby. Off course the […]
Today we perfecting the Parallax system for our game. This runs on a regular Sega Dreamcast in 240p. Up to 10 layers are possible.
A little Saber Rider pixel art today.
This is the Character Select Menu in action. I tried to keep the design for it as simple as possible. The rotating barrel in the background is a direct reference to the japanese version of the show. This rotating background will be used for most of the menues in the game.
Saber Rider and the Star Sheriffs video game. Mission 1 part 2 – Mine / Colt on the way to the secret Outrider base to rescue some human slaves. All the nice background graphics are made by Mr. Henk Nieborg who also worked on games like Contra 4.
Some snippets from our hero sprite sheets.