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This is what we are using to build a level. It is the playfield content for the first mission. We are working with a 16×16 pixel grid. In the first mission you have to investigate Outrider activities in New Dakota, a small Town in the New Frontier with a Silver Mine nearby. Off course the […]

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This is the Character Select Menu in action. I tried to keep the design for it as simple as possible. The rotating barrel in the background is a direct reference to the japanese version of the show. This rotating background will be used for most of the menues in the game.