This is our Level Editor to build levels for the Saber Rider Game. It is possible to make changes in a level during the game plays. Because we don’t use a common engine like Unity, we had to code also the editor from scratch. When we started the Kickstarter, this was not planned because Dreamcast […]
This is what we are using to build a level. It is the playfield content for the first mission. We are working with a 16×16 pixel grid. In the first mission you have to investigate Outrider activities in New Dakota, a small Town in the New Frontier with a Silver Mine nearby. Off course the […]
Many people asked us for another chance to get a Saber Rider Sega Dreamcast Limited Edition. This is what we came up with. What do you think?
Today we perfecting the Parallax system for our game. This runs on a regular Sega Dreamcast in 240p. Up to 10 layers are possible.
A little Saber Rider pixel art today.